Showing posts with label Mobile App Development Company. Show all posts
Showing posts with label Mobile App Development Company. Show all posts

Monday, 3 December 2018

How to do User Testing for Your Mobile App in Best Possible Way?

In most of the cases User Testing is not considered a top priority and it is only considered after the design and development process of the mobile app is over. But the real thing is that there should be evaluation and validation of your app throughout the app creation process if you want the best results. This will allow the app developers to iterate on what they have learnt, make sure that the app is attractive for the users and it meets all of the expectations even before its final launch. If you don’t do the user testing, then there is no way to know if you are on the right track.

In this guide, I will tell you about the fundamentals and strategies which will help you to create your own testing plan during the Mobile App Development process which are specific to your business needs. We will discuss about defining your goals, selecting between remote and in-person testing, recruiting your participants, preparing your testing environment and materials and also finding the type of data to collect.

After going through this article, you will understand each of the core user testing steps and the special considerations you need to get started.


What is user testing?
User testing is a process that identifies product issues by testing it with real users. Earlier user testing was used to improve military equipment but now it is also being used to test so many things including mobile applications.

Why do we need to do user testing?
You ask any Mobile App Creator and he will tell you the important of user testing. User testing is needed as catching the potential problems early within the product development life cycle of the app is cheaper and it is much easier to resolve them. For this tech companies follow an Agile Workflow. In this, the product managers start by defining product requirements that are passed along to the UX team. After finalizing design, the product moves through development, QA, UAT and the final launch. This cycle repeats itself in an iterative manner until the final product is complete.

User testing was developed as a quick and cheaper solution to eliminate some of the risks.  Using it, you can validate assumptions, steer product and design direction more easily and find the hidden issues using actual user feedback.


Defining the User Testing Goals for Your App
First you have to decide exactly what you want from the Mobile app testing which is a part of your app development process. Your goals determine everything from your testing methods to the exact environment, tasks and questions you will ask to the participant users. Hence it is important to determine your goals before proceeding further. Your user testing goals will change depending on where your app is in its lifecycle. For example, User testing goals during the development tend to lean more towards validation and evaluating. Means finding out if users understand and enjoy your app and whether the features meet their requirements.

Also remember that the testing doesn’t stop once your app is live in app stores. It is important to continue testing to make sure your app is aligned with the evolving user expectations. Hence your goals in the post-launch phase will mainly focus on further validation. Means, how your app is performing, options for optimization and whether your user experience is liked by the users. For this you have to give your participant users your actual app and try A/B testing to find out what is best for your users.


Selecting Between in-Person and Remote Testing
User testing can be done either in person or remotely. For both of these testing, you have to observe participant users using your product and find out any usability issues. They also have some differences. With in-person testing, you will get the opportunity to establish a real connection with your participants and see their reaction closely. In-person testing also makes it easier to read the participant users’ body language. But these in-person interactions are costly as they take more time because it requires travelling to a location, setting up a testing environment and being present for each user session. You may also have to rent a physical space for testing. Remote testing generally works well for unmoderated sessions and when the budget is low. This testing is ideal for tighter timeframe as there is no need to travel or arrange testing facilities and there is less work for test moderators. But in this testing, you cannot interpret the body language and it is more difficult to know about the participants’ feedback.


Moderated or Unmoderated Remote Testing
In remote testing, you can go for either moderated or unmoderated remote testing. Moderated sessions often offer more insights because you have the chance to ask questions in real time. You can get as much information from the users as you want. But there is high burden on time and effort as you have to be present for each session.

In unmoderated remote testing, you cannot ask follow-up questions. You also cannot troubleshoot the technical issues. Hence this particular testing could result in less fruitful insights. Although unmoderated sessions have one benefit that you are able to test your app in a unique context or environment. This is useful for apps used under specific circumstances.


Select Your Participant Users
This is important as if you select the wrong participant users or if you don’t have enough users then your testing will not generate good results. Hence first you need to identify your app’s target audience and based on that select the participant users. Also you should select the participant users based on their behavior rather than demographics. Before selecting them, be sure to determine how technically proficient your participant users should be and whether they need access to a specific platform like Android or iOS. Select only the unbiased people.


Number of Participant Users You Require
This depends on your testing goals. Research says that you should use atleast 5 participant users to uncover 85% of a product’s issues.  I recommend to use 7 users for best results.


Get Ready with your User Testing Materials and Script
When you get ready to prepare for your user testing sessions then it is generally done the same way for in-person and remote testing. At first, you have to write down the tasks which you want your participant users to do during the testing session. After that create a script to follow throughout the test.

Always create your testing tasks, materials and script based on your user testing goals. You can also include metrics question to collect more insights. For example, note how long it will take for a user to complete a task. By this you can estimate the issues with your user experience and navigation. Also ask the participant users whether the task was easy or difficult. Testing works best when you expose your participant users to the same variables. Means you have to script everything you want to say to the user and you have to follow the script as it is.


Creating and Writing the Script
While you are writing your script, make sure that it matches your research questions. You can do this by translating your research questions into simple tasks that represent realistic user goals. Hence for each of the task, create a user story to make it more realistic for the users. Your script should also include any interview questions that you want to answer, prompts for follow-up questions and debriefing questions. Also include clear and detailed instructions on how to get to the app. Therefore, instead of telling the participants to install your app from the App Store, write down each and every step in the process.


Set Up Your User Testing Environment
Generally, your testing environment and the tools depend on your testing method. Hence in-person testing provides you full control over your testing environment while your participant’s remote testing experience depends more on the quality of the tools you choose to use.
While doing in-person testing, your area should be free from distraction like closed door conference room. By this the participant users can focus on their tasks easily.

In remote testing, it is important to select the right tools which are easy to use. These tools need to be reliable.


Test Your Test
You should do a dry run before your first real session begins. By this you can fix red flags or issues that might come up. Normally, running a pilot test with a co-worker help remove out any issues in the test script and tasks and gives you a chance to evaluate the flow of the test, add or remove any tasks and forecast any potential difficulties.  Hence you will be more prepared and confident for your sessions as you have already resolved possible issues. After that at the fixed time, you can start conducting your user test after debriefing your participant users.


Analyze On Your User Testing Results
Now watch the recordings and take note of whatever you see and hear. Have a glance on all of your observations together and try to find why some particular things happened and create theories about the causes of any issue, frustration or any problem. Analyze the direct feedback of your participant users and examine measurable data points to reach at the conclusions about your app. After you observe, record and discuss your findings with your team members, start creating an action plan of recommendations for improving your app experience.


Conclusion
If you have done properly, user testing will make sure that your app matches your user’s expectations, needs and requirements. Without conducting this you cannot find out whether you are on the right track throughout the design and development process. This user testing will leave you with actionable next steps for your mobile app. Apps reach the final stage of development only when usability issues are addressed and general feedback is positive. If feedback is neutral or negative, then revise your prototype and run another round of testing. Revise, test, repeat – do it again and again till you get a final satisfied version of your app which gets positive feedbacks. I hope this guide will help you to build a good foundation from where you can build your own successful user testing strategy.

Thursday, 10 May 2018

What’s in store for iPhone developers in iOS 11 update

With every new update in the iOS version every time, the iPhone users’ choice changes and thus, it affects the way the apps are built by any company rendering iPhone app development services. Starting from the 3D and some amazing Virtual and Augmented reality apps, the apps which are being developed by the iOS developers today. 


Effect of iOS 11 Update on iPhone Developer

Revolutionary iPhone app development with iOS 11:  
With time, iPhone development scenario has changed a lot. Latest and dynamic techniques and methods come to the development market and iPhone developers make use of those techniques to develop more revolutionary and groundbreaking apps. AR and VR are the latest things that have got introduced into the apps.

Some of the most famous AR iOS apps are:

1.Froggipedia
2.WWF Free Rivers
3.Boulevard AR
4.American Airlines
5.Chalk
6.Monster Park


Why improvements are highly revolutionary this time?
Improvements and optimizations is a normal thing for all the iOS updates till now but what we have witnessed in iOS version 11 is something groundbreaking and progressive because of the fan following of Pokemon Go. Yes! It’s that interesting because Pokemon Go has global fans in billions all over the world who has gone crazy over this AR and VR app. It looked like as if the world is limited to finding Pokemons on the Go.


What developers should utilise in iOS 11 to create apps? 
There are two biggest trends in the iOS app development today. First is: Augmented Reality and second is Machine Learning. The iOS developers can take these two fields to create something more extraordinary and interesting for their clients.

These trends will rock till the end of the era so there is much work that has to be done in this field. Along with Machine Learning and Augmented Reality, there are still more features that we will be discussing.

ARKit is the foundation of some awesome apps: 
A tool which is used by the iPhone app development company to create apps that are full of amazing features and options is called ARKit that is Augmented Reality Kit.
Not only gaming apps can be created with this but also industrial manufacturing and other corporate uses are also possible.

Consumer apps can be created with maximum impact. What we saw in the previous versions was the 2D overlays but the all new ARKit gives apps an intricate and complex understanding of the scenes they’re in. IT gives an impressive experience to the users of those apps.

What can it detect?
  • Horizontal and vertical planes, allowing apps to accurately place and rotate objects relative to the user’s position, and detect ambient light levels in order to apply lighting or shadow effects.

  • Pokémon Go is the finest game which can clearly illustrate what we are talking about the updates. In the non-updated version of this gaming app, various critters players chased remained in a fixed position no matter how the user moved their phone around. 

Changes in the game after the introduction of ARKit:
After the new features in the game with the introduction of the ARKit, positional tracking has been introduced which  allows the user of the game to adjust automatically the size of Pokémon and also the orientation which is completely in line with the player’s approach towards it. 

The position of the player is also understandable by the game itself which means that the game can understand the player position as compared to the Pokemon’s.


CoreML is the next big thing in the world of Machine Learning:
There was a disadvantage to the developers uptil now they used to do server-side calculations. But from now on, iPhone app developers can easily use CoreML to take advantage of machine learning algorithms without any server-side calculations. This will not lead to bad results in performance delays and will not require a stable connection.

With CoreML, however, iOS 11 has made it possible for developers in iPhone app development company  to implement any number of machine learning frameworks inside the apps themselves, taking advantage of the iPhone’s hardware.

To conclude, these above discussed changes and updates will definitely change the way the apps are built.

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